<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g8zv9ylu:-ze2rkzapcao8" version="1">
	<created_date>May 9, 2010</created_date>
	<modified_date>May 10, 2010 8:17 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Teka, The Dead Eye</name>
		<age>48</age>
		<birthday>September 19</birthday>
		<eyes>Green</eyes>
		<hair>Blond, Straight, Long</hair>
		<skin>Light Tan</skin>
		<handedness>Right</handedness>
		<height units="in">75</height>
		<weight units="lb">183.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>375</total_points>
	<ST>15</ST>
	<DX>15</DX>
	<IQ>14</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>4</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Discriminitory Hearing</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Only underwater</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Profiling</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P47</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">echo location</name>
					<specialization compare="is anything"></specialization>
					<amount>4</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Fit</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>B55</reference>
				<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Heroic Archer</name>
				<type>Physical</type>
				<base_points>20</base_points>
				<reference>DF1:14</reference>
				<notes>Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk</notes>
				<categories>
					<category>Advantage</category>
					<category>Cinematic</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>20</base_points>
				<reference>B99</reference>
				<notes>One weapon: Bow</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">bow</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">bow</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Blindness</name>
				<type>Physical</type>
				<base_points>-50</base_points>
				<reference>B124</reference>
				<notes>-6 to all combat skills; cannot target hit locations</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bloodlust</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Soldier's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Guilt Complex</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Honesty</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Nightmares</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B144</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Cannot Harm Innocents</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Deep Sleeper</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fearsom Stare</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:15</reference>
				<notes>Non-Verbal Intimidation</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Strongbow</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA51</reference>
				<notes>Let you ignore some penalties when shooting a bow too strong for you</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sure Footed (Slippery)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>HT250, MA52</reference>
				<notes>Let you ignore bad footing.</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Trademark Move (Blindfighting+Zen Archery, Fast Draw 2 arrows, Quick-Shoot Dual Weapon Attack (Bow): Targeted Attack (Eye) at both eyes)</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>PU2:8</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Habit</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Nearly always serious</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Blind Fighting</name>
				<difficulty>Per/VH</difficulty>
				<points>16</points>
				<reference>B180</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>36</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2">
				<name>Dual-Weapon Attack</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B230, MA83</reference>
				<default>
					<type>Skill</type>
					<name>Bow</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Arrow</specialization>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Pressure Points</name>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Shortsword</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B209</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="-2">
				<name>Targeted Attack (Neck)</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Bow</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="-4">
				<name>Targeted Attack (Eye)</name>
				<difficulty>H</difficulty>
				<points>6</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Bow</name>
					<modifier>-9</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Zen Archery</name>
				<difficulty>IQ/VH</difficulty>
				<points>32</points>
				<reference>B228</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">meditation</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">bow</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">18</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Military</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Missile Weapons</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Missile Weapons</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Military</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Knowledge</category>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Soldier</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Naval</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Echo Location</name>
				<difficulty>Per/H</difficulty>
				<points>4</points>
				<categories>
					<category>Esoteric</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>2</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Teaching</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B224</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Outdoor</name>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mimicry</name>
				<specialization>Animal Sounds</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B210</reference>
				<categories>
					<category>Animal</category>
					<category>Arts/Entertainment</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mimicry</name>
					<specialization>Bird Calls</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mimicry</name>
				<specialization>Bird Calls</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B210</reference>
				<categories>
					<category>Animal</category>
					<category>Arts/Entertainment</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mimicry</name>
					<specialization>Animal Sounds</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Scaling</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Survival</name>
				<specialization>Island/Beach</specialization>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Tropical Lagoon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Woodlands</specialization>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight units="lb">3.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Leather Leggings</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight units="lb">4.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Leather Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">2.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Ironskin Amulet</description>
				<legality_class>4</legality_class>
				<value>28720</value>
				<weight units="lb">0.25</weight>
				<reference>DF1:30</reference>
				<notes>Alchemical.</notes>
				<categories>
					<category>Magic Items</category>
				</categories>
				<dr_bonus>
					<location>full_body</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Armor</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">10.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Helm</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.5</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Leather Belt</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>5</value>
			<weight units="lb">0.25</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cord, 10 yd</description>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:25</reference>
				<notes>360 lb</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Pouch</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lb">0.2</weight>
				<reference>DF1:23</reference>
				<notes>3 lb small items</notes>
				<categories>
					<category>Basic</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">3.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>6</quantity>
					<description>Caltrops, 1 hex</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:25</reference>
					<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Balanced Fine Elven ST 19 Composite Bow</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>21600</value>
				<weight units="lb">4.0</weight>
				<reference>B275</reference>
				<ranged_weapon>
					<damage>2d+2 imp</damage>
					<strength>15&#8224;</strength>
					<accuracy>3</accuracy>
					<range>456/570</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-7</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Bow</name>
						<modifier>1</modifier>
					</default>
				</ranged_weapon>
				<notes>Minimum ST is actually 17; The strongbow perk and his high skill let him treat this bow as if it were 15</notes>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment_container version="2" open="yes" state="equipped">
				<description>Hip Quiver, Large</description>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight units="lb">2.0</weight>
				<reference>DF1:24</reference>
				<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">5.0</contained_weight_prereq>
				</prereq_list>
				<equipment_container version="2" open="no" state="equipped">
					<description>Compartment 1</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight units="lb">0.0</weight>
					<equipment version="2" state="equipped">
						<quantity>25</quantity>
						<description>Barbed Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight units="lb">0.1</weight>
						<reference>B276, MA232</reference>
						<notes>When yanked, inflicts half damage originally delived going in</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="2" open="no" state="equipped">
					<description>Compartment 2</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight units="lb">0.0</weight>
					<equipment version="2" state="equipped">
						<quantity>5</quantity>
						<description>Blunt Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight units="lb">0.1</weight>
						<reference>B276, MA232</reference>
						<notes>Changes damage to crushing</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>5</quantity>
						<description>Bodkin Point Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight units="lb">0.1</weight>
						<reference>B276, MA232</reference>
						<notes>Changes damage to piercing, gives armor divisor of (2)</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>5</quantity>
						<description>Meteoric Barbed Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight units="lb">0.1</weight>
						<reference>B276, MA232, DF1:27</reference>
						<notes>When yanked, inflicts half damage originally delived going in</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>5</quantity>
						<description>Silver Barbed Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight units="lb">0.1</weight>
						<reference>B276, MA232, DF1:27</reference>
						<notes>When yanked, inflicts half damage originally delived going in; +2 to odds of breakage</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>5</quantity>
						<description>Willow Leaf Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight units="lb">0.1</weight>
						<reference>B276, MA232</reference>
						<notes>Changes damage to cutting</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Scabbard, Sword</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight units="lb">0.5</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight units="lb">2.0</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Shoulder Quiver</description>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:24</reference>
				<notes>Holds 12 arrows/bolts</notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">1.2</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>2</quantity>
					<description>Bodkin Point Arrow of Burning</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>77</value>
					<weight units="lb">0.1</weight>
					<reference>B276, MA232</reference>
					<notes>Changes damage to piercing, gives armor divisor of (2); +2 fire damage follow-up</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>2</quantity>
					<description>Bodkin Point Arrow of Freezing</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>77</value>
					<weight units="lb">0.1</weight>
					<reference>B276, MA232</reference>
					<notes>Changes damage to piercing, gives armor divisor of (2); +2 frost damage follow-up</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>2</quantity>
					<description>Bodkin Point Arrow of Lightning</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>77</value>
					<weight units="lb">0.1</weight>
					<reference>B276, MA232</reference>
					<notes>Changes damage to piercing, gives armor divisor of (2); +2 lightning damage follow-up</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>2</quantity>
					<description>Seige Stone Blunt Arrow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>552</value>
					<weight units="lb">0.1</weight>
					<reference>B276, MA232, DF1:30</reference>
					<notes>Makes damage crushing and adds 5d damage vs. inanimate objects</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>4</quantity>
					<description>True Bodkin Point Arrow of Impact</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>52</value>
					<weight units="lb">0.1</weight>
					<reference>B276, MA232</reference>
					<notes>Changes damage to piercing, gives armor divisor of (2), +1 to hit and damage</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
